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File Size: 160 MB
OpenShot Video Editor is an excellent video editor that allows you to easily create your own videos and clips. Here you can merge and cut video, overlay sound, add images and text, use a variety of transition effects and much more. At the same time, it is possible to overlay elements in unlimited quantities – any fragment can be inserted into the project in any place, which gives really wide opportunities for obtaining high-quality videos.
The application has an interface familiar to other editors, which can be easily mastered. The program is great for both home use when processing amateur video, and as a professional tool for creating promotional videos, training videos,
Feature-rich, yet user-friendly interface
The program comes wrapped in a sleek and stylish UI designed with tones of black and grey. The main window consists of three panels, namely the area where you can preview the files, transitions or effects, the timeline and the player where you can preview your projects.
While the app includes a simple toolbar, the vast majority of the editing features can be found via the context menu. It is worth mentioning that you can seamlessly add more files, markers, zoom in or out as well as enable snapping the bar just above the timeline.
Even though it may sound like a cluttered interface, the functions are neatly arranged and intuitive enough, so the chances of having troubles navigating through the UI are close to zero.
Enables you to manage and access frames at any time
The trump card of the application consists of its animation tools using keyframes. You should know that the utility offers you the possibility to use a preset animation for your clip, a feature that can come in handy for first-time users until they learn the ins and outs.
If you have more experience with video editing, then there is a good chance that you might want to create the keyframes manually. Since it was developed as a non-linear application, it means that you can access any frame and edit it further until you get the desired animation effect at any given time.
Comes with a plethora of functions
As you would expect a program in this category, you can manipulate a variety of video properties, including, but not limited to volume, size, position, speed, length, aspect ratio, effect and transition. You will be happy to learn that the application includes a wide variety of HD formats, such as Apple TV, Blu-Ray, YouTube-HD and Vimeo-HD to name a few.
Once you are done editing, you can export the video to standard file formats, like AVI, FLV, MOV, MP4, OGG, MPEG and FLV. On a side note, if you want to save the current progress, then you can save the file in an OST format.
An excellent app for creating HD-quality videos
Bolstering an impressive editing capability for video as well as images, OpenShot Video Editor might be the tool you need to create and tweak your clips and slideshows to professional quality.
Support for the most popular video, audio and image formats.
Work with several elements of different types in one project.
Complete editing of the project – resizing, trimming unnecessary elements, breaking down, merging, etc.
A huge number of video transitions.
Ability to add watermarks.
Creating titles, incl. And 3D.
Scaling of the rollers.
Change the speed of video playback and much more.
We have added a new transform tool, which allows real-time transformations in the video preview window. Right click on any clip, and choose “Transform” to enable the tool. Using your mouse, move and scale the clip as needed, all while enjoying a real-time preview. Animating the location and scale of clips has never been easier
Zooming in and out of the timeline, in order to increase precision of your edits, has been greatly improved. When zooming the timeline, it now centers on your mouse position, similar to image editing applications. The zoom scale is also now saved in each project file, which saves some time when jumping back into a project. When your mouse is over the timeline, hold CTRL+mouse scroll wheel to zoom in and out.
Back by popular demand, the razor tool OpenShot 1.4.3 has returned the dead. Click on the Razor toolbar button to switch to razor mode. Now click on any clip or transition to quickly cut them (holding CTRL and SHIFT modify the razor to only keep the left or right side). Alternatively, you can cut a clip at the Playhead position by right clicking and choosing “Slice”, by using CTRL+K, or by grabbing the edge of the clip and dragging.
Improved Title Editors:
Many improvements have been made to the Title Editor and Animated Title Editor. Both editors now display a grid of thumbnails, to make finding the right title easier. Save dialogs are no longer used, and instead title files are saved directly into your project folder. New “Edit Title” and “Duplicate Title” menus have been added, to assist in quickly making changes to titles.
New Preview Window:
Previewing files now has its own dedicated video player, which allows for multiple video preview windows at the same time. Also, audio files render a waveform by default. The speed of previewing files is also improved, using the improvements mentioned below.
Huge Performance Improvements for Real-time Previews:
Performance improvements are always a high priority, and we’ve made some really great improvements to the speed of real-time previews. We’ve also fixed some bugs related to freezes and hangs, caching improvements, frame detection, and better logic to determine the max size of our preview window, so we can optimize by not rendering images and frames larger than the preview window. The end result is the best real-time preview performance yet for OpenShot.
I have finally gotten around to publishing a User Guide for OpenShot 2.x. I am using the Sphinx documentation system (which is really great), and I think this will be very useful for new users, and any user who wants to get the most out of OpenShot. It is currently only available in English, but I will soon start the translation process for it.
Fixes for audio sample distribution, caching, off by 1 errors, and various frame boundary improvements (Thank you Nelson H). Also, improvements to audio device management, which is how OpenShot communicates with the audio system on each OS.
Improved Export Dialog:
Export dialog has been improved to re-load the project, clear cache, and export without requiring any ties to the real-time preview system. This fixes many freezes and hangs when attempting to export, and is a much more stable approach. Also, on Linux, export progress is now displayed on the launcher icon (in Unity and other launchers).
New Windows Build Server:
As you might have heard, my Windows development system (and build server) died (again)… stopping all Windows builds for a few weeks. Hard-drive and motherboard issues (and possibly other problems too). A HUGE thanks to John Fields and his band of merry Open Source Saturday folks. They donated a wonderfully nice computer (i7, 16GB RAM), and their only request was that it be called StarLord Done StarLord is up and running, and is working beautifully
GitHub Bug Management:
With the help of a few volunteers (Ankit, Justin, Jt, and others), we’ve been able to reduce our GitHub bug count over 380+ bugs to less than 200. Many of those 200 should be resolved with version 2.3, so I still have some work to do in this area, but making great progress I’ve also added some GitHub templates when filing new bugs, to help increase the quality of new bug reports, and guide users on generating and attaching log files.
OpenShot 2.3 is fully translated in 11 languages, and partially translated in more than 60 others. If you notice untranslated text in your native language, please feel free to submit your own translations on LaunchPad. 100% translated in the following languages: Spanish, French, Italian, Portuguese, Brazilian Portuguese, Greek, Ukrainian
Catalan, Malay, Icelandic, English (United Kingdom).
Patreon & PayPal Donations:
If you use OpenShot, support OpenShot, or just want to ensure its continued development, please consider a small donation, or help us spread the word. It is expensive and time consuming to build and distribute OpenShot, and any contribution would be hugely appreciated We accept PayPal, Bitcoin, and Patreon donations, and we’ll list your name in the credits of OpenShot (which is pretty awesome)
Added new welcome tutorial message, which contains a checkbox for disabling anonymous error and metrics reporting. That can also be adjusted in the Preferences, but it has been often requested to allow new users to opt-out.
All child windows now center on parent window
Ability to easily display frame numbers on frames
Improved accuracy when calculating frame numbers
Improvements to frame accuracy, especially when zoomed in at max zoom
Dramatically increased speed of selecting and unselecting large numbers of clips/transitions.
Refactor loading properties for selected items, to improve speed.
Refactoring and improving preview playback of files, and preview playback during resize/trim (which now maintains aspect ratio correctly).
Improving long filename support in file tree/list views, and improving thumbnail/grid view on all listviews (effects, transitions, titles, animated titles, etc…)
Updating translation files (with a few minor corrections to string formatting arguments).
Improving test_translations.py script, which helps me detect problems with missing formatting args.
Fixed an issue preventing the track names being translated on launch.
Adding “width x height” to list of profiles on Export and Profiles screens, to make the output resolution more clear
Improved logic for “Next Marker” and “Previous Marker” buttons to include the selected items (start and end positions), to allow quickly jumping to the beginning or end of a selected clip.
Prompting user to find missing files when opening a project, and updating translation template.
Prompt user to save before creating or opening new project file (if needed)
Make effects container on a clip visible on hover (regardless of how small the clip is).
Tweak tooltips of clip title so they don’t cover up the menu button and effects.
Making settings save to disk as they are changed in preferences.
Setting focus to Project Files on launch, so the properties filter doesn’t auto get tab focus (preventing certain keyboard shortcuts).
Switching snapping logic to compare pixels (not time), so it’s still useful at close and far zoom levels. Reducing snapping to 10 pixels. Fixing bug when updating new properties for a clip.
Fixed regression with selection dropdown
Fixed crash when pasting keyframes onto a clip/transition
Fixing incorrect placement of a selection handle
Fixed a bug when caching a mask size (a regression some of our speed improvements)
Fixed small bug with Next Marker and Previous Marker buttons (not handling position 0 correctly).
Fixed bug in transform callback, where transformation was not being disabled when selecting a different clip.
Adding a lock when updating the JSON of a Timeline (or remapping it), so nobody can request frames while everything is changing. Seems much more stable during live preview.
Fixing invalid cache after editing effect in a clip, and frame accuracy (converting timestamps into frame numbers). This makes frame by frame editing much better.
Fixing broken gravity for GRAVITY_BOTTOM_LEFT
Fixed bug with Build server version detection regex (when releasing new versions).
Fixed a big bug when pasting deleted clips and transitions.
Refactoring some tracking code on initial install, and saving settings after launch (since some settings are updated on launch)
Always settings unique id when sending metrics, which is required or analytics ignores it
Fixing a crash during initialization of the main window, and a crash during application exit, where threads were not being terminated correctly or safely.
Fixed a crash when closing the Split Clip dialog.
Fix align_x bug in newer Blender versions (Thanks mixedbredie)
Updating Blender compatibility to 2.78, since the API has changed a bit. Also fixing the regex for detecting preview images Blender, since the output Blender is now a bit different.
Refactoring load project flow to take advantage of the new locks in libopenshot (which allow for quicker updates to the live preview after a change is made).
Fixed a regression detecting missing files that contain expressions (like blender animations).
Improve speed on Transform method, since it gets called quite often during project load (due to clearing selected clips and transitions)
Fixing regression with slicing clips (and razor tool).
Fixing regression on reading large log files (causing slow launch)
Fixing regression on passing keypresses to timeline. CTRL and SHIFT keys have special uses on the timeline.
Improve cutting/splitting dialog to use Timeline() object, to support all possible media types (images, videos, etc…) and maintain correct aspect ratio.
Removing unused files and unneeded translatable strings. Also, adding title names to translation template (forgot about those).
Removing old effect meta data and old effect icons. New effects will have different translatable metadata.
Removing uploads folder mac build script
Removing app.processEvents transitions and effects models, due to crashes on OS X. Also, it doesn’t make much of a difference anymore.
Fixing weird bug preventing backup.osp restoring correctly
Fixing bug with duplicate title when running in an non-English language
Improving logic to process files when importing (some were incorrectly marked as invalid)
Fixing bug when opening legacy projects (1.4.3) that contain effects or markers